Grandpa just wanted to watch TV. We gave him a multiplier.
The Last Channel is a new single-player, step-based game from VeliPlay. Players switch TV channels to climb a multiplier of up to 1,288.96x. They choose one of three difficulty levels, and after every successful step, they decide whether to cash out or press NEXT. An optional bonus, Percussive Maintenance, lets players whack the TV for a chance to jump ahead.
The Last Channel is available to operators from today.
For operators, the game uses a format players already understand and places it in a setting built to stand out: a broken stool, a faulty light bulb, about 20 TV channels, and a chicken with terrible timing.
Launching the day before Halloween, The Last Channel arrives just in time for spooky-season lobbies.
The Last Channel at a glance
| Specification | Detail |
|---|---|
| Game type | Single-player, step-based game with cash out |
| Maximum multiplier | 1,288.96x on the final step of High difficulty |
| RTP | 96.18%–97.34% |
| Difficulty levels | Low (50 steps), Medium (35 steps), High (25 steps) |
| Bonus | Percussive Maintenance, optional, 12 possible outcomes |
| Theme | Around 20 TV channels, Grandpa and an Emo character, comedy animations |
| Controls | Play, NEXT, Cash Out, Turbo, Sound |
| Maximum payout | Capped at the amount set in Game Limits |
| Outcomes | Random. Skill, timing and Turbo do not affect results |
How a round of The Last Channel works
- The player selects a bet.
- The player chooses Low, Medium or High difficulty.
- The player presses Play, and Grandpa attempts the first channel switch.
- After each successful step, the player can press CASH OUT to collect Bet × Current Multiplier, or press NEXT to switch channels and attempt the next step.
- A failed standard step ends the round without a payout.
Players don’t pick individual channels. NEXT moves the round forward one step and changes what is on screen.
One title, three ways to play
Each difficulty level has its own risk and multiplier progression, and players choose their level before the round starts. Low is the longest route at 50 steps. Medium has 35. High is the shortest at 25 steps and holds the top multiplier of 1,288.96x on its final step.
This gives a single lobby tile three distinct risk profiles. The player chooses which one to play; the operator doesn’t have to configure anything.
Percussive Maintenance: because hitting the TV always works. Right?
During a round, players may be offered an optional bonus in which the character hits the TV to restore reception. There are two choices:
- WHACK THE TV: accept the bonus.
- STAY SAFE: decline it and carry on with standard Play.
The bonus has 12 possible outcomes. Six are winning outcomes that advance the player by 3, 5, 7 or 10 steps and apply the multiplier for the new position. The other six reset the multiplier and send the player back to the start of the round. After the bonus, players can continue or cash out.
Whacking the TV never guarantees a fix. It’s a separate, clearly defined risk decision, and a strong moment to show in a demo.
Comedy with a straight face
Grandpa treats changing the channel as a matter of life and death. Balanced on a broken stool and holding a faulty light bulb, he gets one successful switch, then another, until something gives.
Failed steps can end with the remote flying at the TV, an electric shock, Grandpa hanging from the light bulb or a fall from the stool. On High difficulty, an Emo character takes over the same balancing act. Now and then, a chicken shows up to make things worse.
These animations are pure entertainment and do not affect outcomes. They also give operators ready-made material for lobby previews, gameplay clips and seasonal campaigns.
Why The Last Channel fits your crash and instant games line-up
Familiar decisions, new identity. Step forward or cash out. Players already know the format, so the theme provides differentiation without a learning curve.
A familiar maths model. The Last Channel uses the same mathematics as Chick’N’Roll. Teams that already run Chick’N’Roll get a maths model they know under a completely different theme.
Range inside one title. Three player-selected difficulty levels mean shorter, higher-risk runs and longer climbs sit in the same game.
A feature worth demonstrating. Percussive Maintenance adds a visible, optional decision that is easy to explain to players and partners.
Clear rules for clear promotion. Outcomes are random, Turbo only changes animation speed, and Game Limits sets the maximum payout separately. That makes accurate player-facing copy simpler for your marketing and compliance teams.
Explore The Last Channel alongside the rest of our crash and instant games portfolio.
Frequently asked questions
What is The Last Channel?
The Last Channel is a single-player, step-based game from VeliPlay. Players advance by switching TV channels, raising the multiplier with each successful step, and can cash out after any successful step. It offers three difficulty levels, an optional Percussive Maintenance bonus and a maximum multiplier of 1,288.96x.
How many difficulty levels does The Last Channel have?
Three: Low (50 steps), Medium (35), and High (25). Each has its own risk and multiplier progression. Players choose their level before the round starts.
How does the Percussive Maintenance bonus work?
Percussive Maintenance is an optional bonus where players choose WHACK THE TV or STAY SAFE. Accepting it triggers one of 12 outcomes. Six advance the player by 3, 5, 7 or 10 steps, and six reset the multiplier and return the player to the start of the round.
Can timing, skill or Turbo Mode change the outcome?
No. Step and bonus outcomes are random. Players control their difficulty, their cash-out decisions and whether to accept the bonus. Turbo Mode only speeds up animations.
How can operators add The Last Channel?
The Last Channel is available as of today. Visit the game page to see it in action, or book a call with our team to discuss adding it to your lobby.
Bored of the same old channels?
See The Last Channel in action on the game page, or book a call with our team to add it to your line-up.